On a whim, I picked up this cheap Steam RPG that came out not even a week before writing this review. Now, I’m against the idea of people charging anything for the games they’ve made in RPG Maker, but they rarely charge more than $5-$7, which I suppose isn’t objectionable. What is objectionable, however, is Onyx.
Onyx is about a world where witches are a regular part of life, but are being hunted down and slaughtered like lambs by a rebel sect known as the “Nimrod Brotherhood.” Yes, that is what they’re called. No, I don’t believe they’re named after the Biblical Nimrod. I think they’re named Nimrod because it’s a JOOOOOOOOOOOOOKE.
That seems to be half the reason for the game’s existence, really. There can’t be three lines of dialogue without some character or other cracking what they must think is the wittiest jest in their lifetime, and while some will get a chuckle out of you, others fall flat on their face. Not helping matters is the lack of any editing or spellchecking going into the product before release, leaving horrendous typos everywhere and sometimes incomprehensible sentences, problems that could easily have been fixed prior to release.
That’s another problem I have with the whole RPG Maker business model. Due to the ease of cranking out games when you have very little to do yourself aside from place assets and write a story, it creates an environment where you could easily release two or three games a month, given enough free time. With that capability at your fingertips, it can become easy to give in to apathy, and start cutting back on things like QA testing or giving a shit about the products you sell your customers.
Speaking of not giving a shit, the game focuses on a character named Rowan, though you can rename all playable characters anything you see fit within the 8-or-9 character limit. Rowan is Velvet Crowe from Tales of Berseria. That’s her character. A poorly written Velvet Crowe. She’s joined by a character who is basically Komoto Raynar from this site, a mother and daughter with serious familial issues, a Mystic Knight from Final Fantasy V, and some other character I couldn’t be bothered to play long enough to meet. None of them are interesting enough to get invested in, Vel- I mean, Rowan is a selfish witch, and they are all groan-worthy at various points.
The maps you’ll be spending most of your time travelling around are some of the clunkiest and poorly designed maps I’ve ever seen. Back in my Ar tonelico review, I threw some serious shade at its maps, but I feel I now owe it an apology. At least Ar tonelico had maps with rules. Onyx has no rules. One bush might block your progress, while the very same bush in a different location you might be able to pass over. Sometimes the ground covers up half your character’s sprite, as if they are slowly sinking into the abyssal quicksand that is this game. Take two steps and they are suddenly freed, allowed to suffer the torment of fourth wall breaks and petty intra-party drama. This will occur even if you are standing on the exact same kind of floor tile after moving.
Battles are just a visual nightmare. Your party appears as RPG Maker sprites, obviously, but enemies are these weird, watercolor portraits superimposed over Earthbound‘s battle background. They look horrendous, have a tendency to blend together or hide each other, and, given enough enough enemies on the screen, can even impose themselves over your own character sprites. And once you have a fourth party member, you might not realize it, because the UI is so tall and the characters are situated in such a way that the UI will cover your fourth member. It is negative fun to get into a fight in this game. Anti-fun, if you will. It actively sucks joy from your life.
You’re allowed to save anywhere in the game, but outside a tent early in the game, there’s a save point. It has no reason for existence. I can only assume that an early version required save points, and they failed to dummy them all out. It’s extremely inconsistent.
Near the end of my play time, I also stumbled across The End of Ti- I mean, a magical museum that is not totally a ripoff of Chrono Trigger right down to name-dropping Melchior as the inspiration. It definitely also does not have the Hylian shield (which can be seen in other places within the game, as well) and Prince of Persia‘s scimitars hanging in a hallway. This game is wholly original and will not fall back on using nostalgic images in order to garner favor from its players. I hate this game and my life because of this game.
I don’t understand why this exists. I don’t understand how it has the right to charge money. But since it is charging money, it deserves to be criticized like anything else we have to crack open our wallets for, and even at a $7 price tag, this one is not worth your time or money. Even if you are an avid follower of RPG Maker enterprises, steer clear of this one.
Developer: Aldorlea Games
(Hijacking the post to relay my thoughts on this whole thing, since I was watching him play that 3-4 hours before he wrote this. This game has about as much polish as I’d expect from a 90’s freeware game. I feel like the developers need a few lessons in proper design, or at least some research into how other games did it. The few maps I saw were spacious, yes, but with a lot of dead ends, and dead ends that look like they should lead somewhere but don’t. The battle system is about as simple as it gets, with ridiculously inflated damage values, and for Goddess sake, if one of your selling points is “Hilarious Touches of Humor”, at least actually let it be humor for humor’s sake. One of the NPCs in an early game town literally states how badly constructed the town is. Parody Played Straight is a horrible thing to let happen to your game, regardless of your intention. Don’t get me wrong, we had a few laughs at this game, but laughing at this game is about all we’ll be doing from now on.
I try hard to find redeeming features in games. The only redeeming feature I find for this one, is a “What Not To Do” example for game design classes. ~Ray)